VoxelartCraft

Convert any Image to a 3D Minecraft schematic!

Image Preprocessing

Resolution:
Image Resolution
The size of the Image. Use a smaller resolution for faster conversion, and a larger one for more quality on a final product.
Brightness:
Brightness
How white the image is.
Highlights:
Highlights
Controls the bright regions of the image. Positive values makes them brighter, negative values make them darker.
Shadows:
Shadows
Controls the dark regions of the image. Positive values makes them brighter, negative values make them darker.
Contrast:
Contrast
Controls the difference between bright and dark parts of the image. Positive values add contrast (more black and white), negative values remove contrast (more gray).
Saturation:
Saturation
Controls the intensity of color. Positive values makes colors stronger, negative values reduces colors. Negative -100 creates a grayscale image. Consider using a grayscale pallette with this as well.
Temperature:
Temperature
How yellow or blue the image is.
Tint:
Tint
Adds or removes green color.

3D Settings

FOV:
Field of View
The viewing angle between the top and the bottom of the image. (Doesn't always translate 1:1 to minecraft fov)
Yaw:
Yaw
The sideways rotation of the camera. (-180, -90, 0, 90, 180) is (N E S W N)
Pitch:
Pitch
The vertical rotation of the camera. (-90, 0, 90) is (Up, Horizontal, Down)
Min Depth:
Minimum Depth
The starting distance where blocks are placed.
Max Depth:
Maximum Depth
The final distance until where blocks are placed.
Variance:
Variance
The allowed variance in the image where a block is placed. Higher values lead to cheaper builds, but poorer quality. Lower values lead to more expensive builds with better detail.

Block Palette